by GodModeGOD on Tue Jul 20, 2010 9:56 pm
(HCB) Hades Cerberus Breeder. As opposed to a "Hades Cerberus" (twin Cerberus fight) or "Cerberus Mongrel". The 'Breeder' creates HCW (Hades Cerberus Whelps) or 'Whelps' (exploding War Hounds).
(Upgrades) Cestus is amusing, but I should note that it and the Whips don't increase in strength beyond their base (100%) by much (lvlMAX is only 140%). The specials for the Cestus gained aren't all that great and the spell is poor. The Whips have good specials to gain and tirades get quite a bit longer.
I don't know that I would suggest you to so soon try your hand with Cestus in a direct fight with the HCB or Satyrs. Whelps can be taken out in a single hit by anything when they aren't too far into their explosion or in the i-frames of birthing. They don't have HP per se. The Breeder has quite alot of it per given stage of the fight. Satyrs have 300HP as I recall. Power isn't effected on Titan. I believe I've listed damage values for some weapons around these boards. s1-s3 and t1 deal 20 damage (basically) for you per hit. t2 deals 30 damage. That's just to give you an idea of what sort of damage to expect from such strikes and an HP frame of reference. It shouldn't be necessary to overload you with such knowledge right now.
The Blades are perhaps the safer choice. The spell and specials are certainly better. You'll have some range that can be abused with the AI trick. Though, it may still be better to instead use the Claws or Whips for the tactics I'll suggest against here. You don't have lvl3+ Claws, so I'll spare you talk of petrifying the Satyrs.
Those items aren't that relevant here. The bow can chip, but it may be better that you don't bother. 2 damage per hit and your targets don't burn well (Inferno). Kicking a whelp and hitting a target deals 20 damage per case. Evade after each to be safe. The head isn't suggestible here even if the damage is higher at MAX. The boots won't hit hard and jest is too risky for you. Using it as a set-up on Satyrs might be worthwhile for you. Maybe.
(Extensions) 150HP. 125MP. 150IP. Noted.
S1 - Reasonable enough. Keep your distance and watch for charges. You should be fine with Whelps as ammo and bow chipping.
S2 - You don't clarify what magic you're using. Not that it matters much in this case. It's too soon to empty yourself to seal the deal. RoS is trash. Your Cestus and Blades deal better damage. About all you get is higher defense with tanking.
S3 - Noted.
I'll start by noting that the sides of the Arena (except the iron bar gate) can force the AI of Satyrs and HCB (never Whelps) that aren't attacking to simply taunt instead so long as you aren't in attack distance. Familiarize yourself with this first. Learn to manipulate this exploit.
Next, I'll not that if you kill the S2 Satyr, you'll have two fresh Satyrs in S3. It's your call how you wish to approach things. If you get good at controlling the fight and keeping away from trouble, you can just keep attacking the HCB while safe (Satyr far away and Whelps getting kicked at the HCB). If you don't feel like playing around with the Satyr around, you can try and get both taunt, then launch (you have a few options for how to do this) then air grab and retreat. Repeat this. Another approach would be to get the Satyr quite far away fom the HCB, have the HCB taunt and quickly do the grab damage "O" mash for 100 damage then retreat.
There's quite alot to teach. How have you handled Satyrs in the past? Hopefully not magic spamming. Learn the attacks/behavior of Satyrs and their openings (to launches in particular). OH is good, but the ground grab is much stronger. *also more dangerous*
Feel free to ask questions and try some things out before you report back. Then we can start to focus on tactics you should use to clear the fight.
